
You can subscribe to the following events using these methods. By default it's enabled in all browsers that support CSS3 Transitions except Android. Whether markers animate their zoom with the zoom animation, if disabled they will disappear for the length of the animation. Won't animate zoom if the zoom difference exceeds this value. Whether the tile zoom animation is enabled. Whether the tile fade animation is enabled. Whether the attribution control is added to the map by default. Whether the zoom control is added to the map by default. 32 for touch devices and 14 for the rest by default. Number of milliseconds that should pass between stopping the movement and releasing the mouse or touch to prevent inertial movement. Max speed of the inertial movement, in pixels/second. The rate with which the inertial movement slows down, in pixels/second 2. If enabled, panning of the map will have an inertia effect where the map builds momentum while dragging and continues moving in the same direction for some time. Number of zoom levels to change when pressing + or - key. Makes the map focusable and allows users to navigate the map with keyboard arrows and +/ - keys.Īmount of pixels to pan when pressing an arrow key. Set it to false if you don't want the map to zoom beyond min/max zoom and then bounce back when pinch-zooming. Set it to false if you don't want popups to close when user clicks the map. With this option enabled, the map tracks when you pan to another "copy" of the world and seamlessly jumps to the original one so that all overlays like markers and vector layers are still visible.
#Event listener click map bounds update#
Whether the map automatically handles browser window resize to update itself. The max number of pixels a user can shift his finger during touch for it to be considered a valid tap. Whether the map can be zoomed to a rectangular area specified by dragging the mouse while pressing shift.Įnables mobile hacks for supporting instant taps (fixing 200ms click delay on iOS/Android) and touch holds (fired as contextmenu events). If passed 'center', double-click zoom will zoom to the center of the view regardless of where the mouse was. Whether the map can be zoomed in by double clicking on it and zoomed out by double clicking while holding shift. By default user can't zoom via wheel more often than once per 40 ms. Limits the rate at which a wheel can fire (in milliseconds).

If passed 'center', it will zoom to the center of the view regardless of where the mouse was.

Whether the map can be zoomed by using the mouse wheel. If passed 'center', it will zoom to the center of the view regardless of where the touch events (fingers) were. Whether the map can be zoomed by touch-dragging with two fingers.

Whether the map be draggable with mouse/touch or not. L.SVG or L.Canvas by default depending on browser support. The default method for drawing vector layers on the map. Don't change this if you're not sure what it means. The default value of 0.0 allows the user to drag outside the bounds at normal speed, higher values will slow down map dragging outside bounds, and 1.0 makes the bounds fully solid, preventing the user from dragging outside the bounds.Ĭoordinate Reference System to use. If maxBounds is set, this options will control how solid the bounds are when dragging the map around.

To set the restriction dynamically, use setMaxBounds method. When this option is set, the map restricts the view to the given geographical bounds, bouncing the user back when he tries to pan outside the view. This overrides any maxZoom set on map layers. Layers that will be added to the map initially. Instantiates a map object given a div element (or its id) and optionally an object literal with map options described below. Usage example // initialize the map on the "map" div with a given center and zoom The central class of the API - it is used to create a map on a page and manipulate it.
#Event listener click map bounds code#
You will notice that the following code runs and actually behaves as intended, but it still generates an error in the console that I'm trying to avoid for sake of mind.
